

A ‘Drop Game’ is like gambling, where each player (usually 2) would take turns to drop their items, and the other has a chance to snatch it up. Sleepywood, especially in the Sauna Room, is usually where the infamous ‘Drop Game’ is played. Although seemingly a waste of potions, it was fun just to see who had the wit and skill to survive all the way till the end. We used to challenge each other just to see how deep we can travel through Ant Tunnel before our entire party got wiped. People who reached here probably already had their 2 nd job advancement and were ready to tackle the next stage of their levelling process. Sleepywood (and subsequently Ant Tunnel) was a memorable location (amongst all the other memorable locations) simply because if you reached here, chances are you already invested a lot of time into the game. Have a trip back to nostalgia-land by listening to these: They change as you travel so that it was hard to get bored of them. They had almost the perfect combination of soothing and uplifting tones and were also addictive. Probably the most memorable parts of the old games were the Background Music. Training here and also listening to the soothing music was surprisingly de-stressing, especially after a whole day in school where you had to explain why you didn’t do your homework since you were too buy mapling! These caves were located around the town of Ellinia, where the mages reside. Speaking of these little green cute’ses, everybody at the point knew that to maximise levelling, you had to train at the slime caves, where spawn rate for these green little dudes were the highest. This means that you had to jump out of reach and constantly deal damage to it at the same time. The damage it dealt was ridiculous and back then there wasn’t such a thing as tanks and aggro. Probably the earliest form of boss fight you can encounter as a player was the King Slime in the Party Quest, where you had to kill it.
#ORIGINAL MAPLESTORY CLASSES SOFTWARE#
Most players would end up downloading a software called ‘Autoclicker’, which did exactly what it’s named after, so as to increase their chances of getting in. Let’s not forget the endless challenge of trying to jump to the 3 rd sewer drain I believe the instance system was relatively new at that point in time, thus disallowing parties to enter at the same time. Everyone would queue up in Kerning City around the sewer area and just wait for their turn to enter the quest. Levelling was so mundane back then that doing party quests was the easier and more fun way to level up. Kerning PQ, autoclicking the way to victory.

Despite being a MMORPG which emphasis on levelling, we took the social aspect more seriously, and made plenty of friends. Instead, we hung around and just talked or flirted while passing time.

Who could forget this spot, where people just came here to chill and relax? Back then, levelling was so tough that reaching level 30 almost seemed impossible unless you had no life.
